Social Simulation
Narrative-based simulations for social skill training are evolving to include generative, replayable scenarios that integrate Theory of Mind (ToM) training, aiming to overcome challenges in content creation and adaptability for more effective learning outcomes.
Virtual Humans
The Virtual Human Embodiment project computationally models the relation between mind and body.
Emotion and Cognitive Models
Our work on the EMA (Emotion and Adaptation) model integrates emotions into cognitive systems, addressing their impact on cognition and behavior, particularly in stressful social interactions.
Interactive Drama
Interactive Pedagogical Dramas are compelling interactive stories that have didactic purpose. Autonomous agents realize the characters in the drama, which unfolds based on user interaction.
UNICEF Animation
We developed a television spot for UNICEF's Children's Rights Campaign.
Human-Robot Interaction
The PsychSim tool models Theory of Mind using decision-theoretic models to simulate nuanced, human-like interactions in diverse social scenarios.
Tools for Game Design
These creativity support tools for game design showcase two approaches: controllable procedural content generation for level design and participatory methods for developing interpretable NPC behavior.